Unusually for a racing game, the main disciplines are divided pretty much by the different racing licenses. So everyone should be pretty happy, (except hill climbing Hillman Imp owners… but then they can go and do the real thing and stop complaining). GRID handles all the tarmac based racing ‘disciplines’ you could ask for, from muscle-car destruction derbies through to rice-burning drift competitions and pretty much everything in-between, (with the exception of some of the more obscure stuff like classic 1950’s hill climbing in Hillman Imps). Of course, I’ll always maintain that rally and off-road driving is by far the tougher challenge, but that’s because my heart will always be in the thrill of going sideways at 70mph… that said, I simply love the BTCC and pretty much any type of covered wheel racing… so with DiRT for muddy stuff and GRID for asphalt shredding, the pair of them pretty much cover all my racing needs. GRID delivers just about all the racing fun you could want, which, as the capitalised name suggests, is tarmac based racing compared with DiRT’s, erm, dirt based racing. After all, Colin McRae DiRT was bloody good, so the Codies can’t have gone too far wrong in the few short months since DiRT.Īnd they haven’t. But overall the Codemasters do a good racing game so I had high hopes for Race Driver GRID. Now I’ll openly admit to being a TOCA fan… and yes, I liked Race Driver even if that Scots bloke was stupidly annoying and the ‘story mode’ thing was superfluous and unnecessary.
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